Mesh to Part/sv: Difference between revisions
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== Converting Part objects to Meshes == |
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Converting higher-level objects such as [[Part Module|Part shapes]] into simpler objects such as [[Mesh Module|meshes]] is a pretty simple operation, where all faces of a Part object get triangulated. The result of that triangulation (tessellation) is then used to construct a mesh: (let's assume our document contains one part object) |
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<syntaxhighlight> |
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#let's assume our document contains one part object |
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Att konvertera högnivåobjekt som [[Part Module/sv|Del former]] till enklare objekt som [[Mesh Module/sv|nät]] är en ganska enkel operation, där alla ytor på ett Del objekt blir triangulerade. Resultatet av denna triangulering (tessellering) används sedan till att konstruera ett nät: |
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#Låt oss anta att vårt dokument innehåller ett Del objekt |
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import Mesh |
import Mesh |
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faces = [] |
faces = [] |
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shape = FreeCAD.ActiveDocument.ActiveObject.Shape |
shape = FreeCAD.ActiveDocument.ActiveObject.Shape |
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triangles = shape.tessellate(1) # |
triangles = shape.tessellate(1) # the number represents the precision of the tessellation) |
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for tri in triangles[1]: |
for tri in triangles[1]: |
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face = [] |
face = [] |
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m = Mesh.Mesh(faces) |
m = Mesh.Mesh(faces) |
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Mesh.show(m) |
Mesh.show(m) |
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</syntaxhighlight> |
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Sometimes the triangulation of certain faces offered by OpenCascade is quite ugly. If the face has a rectangular parameter space and doesn't contain any holes or other trimming curves you can also create a mesh on your own: |
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<syntaxhighlight> |
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Ibland så är den triangulering av vissa ytor som erbjuds av OpenCascade ganska ful. Om ytan har en rektangulär parameterrymd och inte innehåller några hål eller andra trimkurvor så kan du också skapa ett eget Nät: |
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import Mesh |
import Mesh |
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def makeMeshFromFace(u,v,face): |
def makeMeshFromFace(u,v,face): |
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return mesh |
return mesh |
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</syntaxhighlight> |
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== Converting Meshes to Part objects == |
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Converting Meshes to Part objects is an extremely important operation in CAD work, because very often you receive 3D data in mesh format from other people or outputted from other applications. Meshes are very practical to represent free-form geometry and big visual scenes, as it is very lightweight, but for CAD we generally prefer higher-level objects that carry much more information, such as the idea of solid, or faces made of curves instead of triangles. |
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Converting meshes to those higher-level objects (handled by the [[Part Module]] in FreeCAD) is not an easy operation. Meshes can be made of thousands of triangles (for example when generated by a 3D scanner), and having solids made of the same number of faces would be extremely heavy to manipulate. So you generally want to optimize the object when converting. |
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== Konvertera Nät till Del objekt == |
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Konvertering av Nät till Del objekt är en mycket viktig operation i CAD arbete, eftersom du mycket ofta tar emot 3D data i nätformat från andra människor eller utmatade från andra applikationer. Nät är mycket praktiskt för att representera friformsgeometri och stora visuella scener, eftersom den är mycket kompakt, men för CAD föredrar vi i allmänhet mer högnivåobjekt som bär mycket mer information, som solider, eller ytor som är skapade av kurvor istället för trianglar. |
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Konvertering av nät till dessa högnivåobjekt (hanterat av [[Part Module/sv|Del Modulen]] i FreeCAD) är inte en lätt operation. Nät kan vara gjord av tusentals trianglar (till exempel när de är genererade av en 3D skanner), och att ha solider gjorda med samma antal ytor skulle bli väldigt tungrott att manipulera. Så generellt sett så vill du optimera objektet när du konverterar. |
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FreeCAD erbjuder för närvarande två metoder för att konvertera Nät till Del objekt. Den första metoden är en enkel, direkt konvertering, utan någon optimering: |
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FreeCAD currently offers two methods to convert Meshes to Part objects. The first method is a simple, direct conversion, without any optimization: |
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<syntaxhighlight> |
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import Mesh,Part |
import Mesh,Part |
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mesh = Mesh.createTorus() |
mesh = Mesh.createTorus() |
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shape = Part.Shape() |
shape = Part.Shape() |
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shape.makeShapeFromMesh(mesh.Topology,0.05) # |
shape.makeShapeFromMesh(mesh.Topology,0.05) # the second arg is the tolerance for sewing |
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solid = Part.makeSolid(shape) |
solid = Part.makeSolid(shape) |
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Part.show(solid) |
Part.show(solid) |
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</syntaxhighlight> |
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The second method offers the possibility to consider mesh facets coplanar when the angle between them is under a certain value. This allows to build much simpler shapes: (let's assume our document contains one Mesh object) |
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Den andra metoden erbjuder möjligheten att anse nätfasetter koplanära när vinkeln mellan dem är under ett visst värde. Detta tillåter uppbyggnad av mycket enklare former: |
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<syntaxhighlight> |
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# let's assume our document contains one Mesh object |
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# Låt oss anta att vårt dokument innehåller ett Nät objekt |
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import Mesh,Part,MeshPart |
import Mesh,Part,MeshPart |
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faces = [] |
faces = [] |
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mesh = App.ActiveDocument.ActiveObject.Mesh |
mesh = App.ActiveDocument.ActiveObject.Mesh |
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segments = mesh.getPlanes(0.00001) # |
segments = mesh.getPlanes(0.00001) # use rather strict tolerance here |
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for i in segments: |
for i in segments: |
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if len(i) > 0: |
if len(i) > 0: |
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# |
# a segment can have inner holes |
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wires = MeshPart.wireFromSegment(mesh, i) |
wires = MeshPart.wireFromSegment(mesh, i) |
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# we assume that the exterior boundary is that one with the biggest bounding box |
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# viantar att den exteriöra gränsen är den med den största yttermåttet |
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if len(wires) > 0: |
if len(wires) > 0: |
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ext=None |
ext=None |
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wires.remove(ext) |
wires.remove(ext) |
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# |
# all interior wires mark a hole and must reverse their orientation, otherwise Part.Face fails |
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for i in wires: |
for i in wires: |
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i.reverse() |
i.reverse() |
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# |
# make sure that the exterior wires comes as first in the lsit |
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wires.insert(0, ext) |
wires.insert(0, ext) |
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faces.append(Part.Face(wires)) |
faces.append(Part.Face(wires)) |
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#Part.show(solid) |
#Part.show(solid) |
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</syntaxhighlight> |
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[[Category:Python Code]] |
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{{languages/sv | {{en|Mesh to Part}} {{es|Mesh to Part/es}} {{fr|Mesh to Part/fr}} {{it|Mesh to Part/it}} {{ru|Mesh to Part/ru}} }} |
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{{clear}} |
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⚫ | |||
<languages/> |
Revision as of 20:42, 30 September 2014
Converting Part objects to Meshes
Converting higher-level objects such as Part shapes into simpler objects such as meshes is a pretty simple operation, where all faces of a Part object get triangulated. The result of that triangulation (tessellation) is then used to construct a mesh: (let's assume our document contains one part object)
#let's assume our document contains one part object
import Mesh
faces = []
shape = FreeCAD.ActiveDocument.ActiveObject.Shape
triangles = shape.tessellate(1) # the number represents the precision of the tessellation)
for tri in triangles[1]:
face = []
for i in range(3):
vindex = tri[i]
face.append(triangles[0][vindex])
faces.append(face)
m = Mesh.Mesh(faces)
Mesh.show(m)
Sometimes the triangulation of certain faces offered by OpenCascade is quite ugly. If the face has a rectangular parameter space and doesn't contain any holes or other trimming curves you can also create a mesh on your own:
import Mesh
def makeMeshFromFace(u,v,face):
(a,b,c,d)=face.ParameterRange
pts=[]
for j in range(v):
for i in range(u):
s=1.0/(u-1)*(i*b+(u-1-i)*a)
t=1.0/(v-1)*(j*d+(v-1-j)*c)
pts.append(face.valueAt(s,t))
mesh=Mesh.Mesh()
for j in range(v-1):
for i in range(u-1):
mesh.addFacet(pts[u*j+i],pts[u*j+i+1],pts[u*(j+1)+i])
mesh.addFacet(pts[u*(j+1)+i],pts[u*j+i+1],pts[u*(j+1)+i+1])
return mesh
Converting Meshes to Part objects
Converting Meshes to Part objects is an extremely important operation in CAD work, because very often you receive 3D data in mesh format from other people or outputted from other applications. Meshes are very practical to represent free-form geometry and big visual scenes, as it is very lightweight, but for CAD we generally prefer higher-level objects that carry much more information, such as the idea of solid, or faces made of curves instead of triangles.
Converting meshes to those higher-level objects (handled by the Part Module in FreeCAD) is not an easy operation. Meshes can be made of thousands of triangles (for example when generated by a 3D scanner), and having solids made of the same number of faces would be extremely heavy to manipulate. So you generally want to optimize the object when converting.
FreeCAD currently offers two methods to convert Meshes to Part objects. The first method is a simple, direct conversion, without any optimization:
import Mesh,Part
mesh = Mesh.createTorus()
shape = Part.Shape()
shape.makeShapeFromMesh(mesh.Topology,0.05) # the second arg is the tolerance for sewing
solid = Part.makeSolid(shape)
Part.show(solid)
The second method offers the possibility to consider mesh facets coplanar when the angle between them is under a certain value. This allows to build much simpler shapes: (let's assume our document contains one Mesh object)
# let's assume our document contains one Mesh object
import Mesh,Part,MeshPart
faces = []
mesh = App.ActiveDocument.ActiveObject.Mesh
segments = mesh.getPlanes(0.00001) # use rather strict tolerance here
for i in segments:
if len(i) > 0:
# a segment can have inner holes
wires = MeshPart.wireFromSegment(mesh, i)
# we assume that the exterior boundary is that one with the biggest bounding box
if len(wires) > 0:
ext=None
max_length=0
for i in wires:
if i.BoundBox.DiagonalLength > max_length:
max_length = i.BoundBox.DiagonalLength
ext = i
wires.remove(ext)
# all interior wires mark a hole and must reverse their orientation, otherwise Part.Face fails
for i in wires:
i.reverse()
# make sure that the exterior wires comes as first in the lsit
wires.insert(0, ext)
faces.append(Part.Face(wires))
shell=Part.Compound(faces)
Part.show(shell)
#solid = Part.Solid(Part.Shell(faces))
#Part.show(solid)