Draft Snap: Difference between revisions

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* Pressing {{KEY|L}} while drawing locks the current angle of the line segment being drawn.
* Pressing {{KEY|L}} while drawing locks the current angle of the line segment being drawn.
* The maximum distance at which a point is snapped a snap location is specified in the [[Draft Preferences|preferences]], and can also be changed on-the-fly by pressing {{KEY|<nowiki>[</nowiki>}} or {{KEY|<nowiki>]</nowiki>}} keys.
* The maximum distance at which a point is snapped a snap location is specified in the [[Draft Preferences|preferences]], and can also be changed on-the-fly by pressing {{KEY|<nowiki>[</nowiki>}} or {{KEY|<nowiki>]</nowiki>}} keys.
* Pressing {{KEY|Q}} while drawing inserts a hold point at the current location of the mouse cursor. You will then be able to snap orthogonally to those hold points, and at the intersections of their orthogonal axes.


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Revision as of 22:19, 5 April 2017

Snapping means "gluing" your next 3d point onto an existing point. Snapping is available with most Draft and Arch tools, and can be enabled and disabled globally with the File:Snap Lock.png Draft ToggleSnap command. Each snap location below can also be enabled or disabled individually by clicking the corresponding button on the snap toolbar.

Available snap locations

Options

  • File:Snap Lock.png Lock: turns snapping on/off globally
  • Certain additional snap locations can be obtained by combining 2 snap locations, such as ortho + extension, that will give you a snap point at the intersection of their imaginary lines.
  • Other, more complex snap locations can also be obtained by using constraining (by pressing SHIFT or X or Y or Z while drawing).
  • Pressing L while drawing locks the current angle of the line segment being drawn.
  • The maximum distance at which a point is snapped a snap location is specified in the preferences, and can also be changed on-the-fly by pressing [ or ] keys.
  • Pressing Q while drawing inserts a hold point at the current location of the mouse cursor. You will then be able to snap orthogonally to those hold points, and at the intersections of their orthogonal axes.