Draft ShapeString tutorial: Difference between revisions

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{{TutorialInfo
{{TutorialInfo
|Topic=Product design
|Topic= ShapeString (Draft workbench)
|Level= Beginner
|Level=Beginner
|Time=30 minutes
|Time=30 minutes
|Author=r-frank
|Author=r-frank and vocx
|FCVersion=0.16.6704
|FCVersion=0.17 and above
|Files=[https://github.com/FreeCAD/Examples/blob/master/Draft_Shapestring_Tutorial_Examples/Draft_Shapestring_Tutorial_Text.FCStd?raw=true Draft_Shapestring_Text]
|Files=[https://github.com/FreeCAD/Examples/blob/master/Draft_Shapestring_Tutorial_Examples/Draft_Shapestring_Tutorial_Text.FCStd?raw=true Draft_Shapestring_Text]
}}
}}


==Introduction== <!--T:2-->
==Introduction== <!--T:2-->

In this tutorial we will discuss how to
<!--T:11-->
* insert a text with the [[Image:Draft_ShapeString.png|16px]] [[Draft_ShapeString|ShapeString]] tool
This tutorial was originally written by Roland Frank (†2017, r-frank), and it was rewritten and re-illustrated by vocx.
* extrude it to be a solid

* position it in 3D space using [[placement|placement]] and [[Draft Move|Draft Move]] with sketches as helper elements
<!--T:12-->
* doing an engraving by applying a boolean cut
This tutorial describes a method to create 3D text and use it with solid objects. We will discuss how to
* insert outlined text with the {{Button|[[Image:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|Draft ShapeString]]}} tool,
* extrude it to be a 3D solid with {{Button|[[File:Part_Extrude.svg|16px]] [[Part Extrude|Part Extrude]]}},
* position it in 3D space using [[placement|placement]], and {{Button|[[File:Draft_Move.svg|16px]] [[Draft Move|Draft Move]]}} (it uses a sketch as auxiliary geometry), and
* engrave the text by applying a boolean {{Button|[[File:Part_Cut.svg|16px]] [[Part Cut|Part Cut]]}}.

<!--T:13-->
To use ShapeStrings inside the [[PartDesign Workbench|PartDesign Workbench]] go to the end of this tutorial.

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[[File:08_T04_Part_ShapesString_Extrude_final_cut.png]]
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{{Caption|Final model of the engraved text.}}


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The [[Sketcher Workbench|Sketcher Workbench]] is used briefly to draw an auxiliary line. More information about the tools of this workbench can be found in
It is recommended to have completed the sketcher tutorial first.
* [[Basic_Sketcher_tutorial|Basic Sketcher tutorial]]
* [[Sketcher_reference|Sketcher reference]]


==Creating the basic shape== <!--T:3-->
== Setup == <!--T:15-->
*Start FreeCAD and create a new document
*Switch to part workbench
*Insert a cube by clicking on [[Image:Part_Box.png|32px]]
*Make sure the cube is selected in the tree view
*Change width to be 31 mm by using the data-tab in the property view
*Click on [[Image:View-axometric.png|32px]] to change to axometric view
*Click on [[Image:View-zoom-all.png|32px]] to zoom to fit all
*Select upper edge on the front face of the cube in 3D view
*Apply a chamfer (to Edge6) of 5 mm by clicking on [[Image:Part_Chamfer.png|32px]]
*Make sure object "chamfer" is selected in the tree view and press <Space> to toggle visibility
[[Image:TutorialDraftShapeString_BasicShape.jpg|300px]]


<!--T:16-->
==Inserting text with the Draft ShapeString tool== <!--T:4-->
1. Open FreeCAD, create a new empty document with {{MenuCommand|File → [[File:Std_New.svg|16px]] [[Std_New|New]]}}, and switch to the [[Part Workbench|Part Workbench]].
*Switch to Draft workbench
:1.1. Press the {{Button|[[File:Std_ViewIsometric.svg|16px]] [[Std_ViewIsometric|View isometric]]}} button, or press {{KEY|0}} in the numerical pad of your keyboard, to change the view to isometric to visualize the 3D solids better.
*make sure nothing is selected in the tree view
:1.2. Press the {{Button|[[File:Std_ViewFitAll.svg|16px]] [[Std_ViewFitAll|View fit all]]}} button whenever you add objects in order to pan and zoom the [[3D_view|3D view]] so that all elements are seen in the view.
*Toggle working plane to XY (Top) by clicking on {{KEY| [[Image:Draft_SelectPlane.png|32px]] Auto}} and choosing {{KEY| XY}}
:1.3. Hold {{KEY|Ctrl}} while you click to select multiple items. If you selected something wrong or want to de-select everything, just click on empty space in the [[3D view|3D view]].
*Insert text "FreeCAD" by
**Click on [[Image:Draft_ShapeString.png|32px]]
**Highlight the text in the "Global X"-field and type "0" on the keyboard and press {{KEY| Return}}
**Highlight the text in the "Global Y" field
**Type "0" on the keyboard and press {{KEY| Return}}
**Highlight the text in the "Global Z" field
**Type "0" on the keyboard and press {{KEY| Return}}
**Enter "FreeCAD" in the string field (without brackets) and press {{KEY| Return}}
**Choose a height of 5mm
**Choose a tracking of 0 mm
**now point FreeCAD to a "TTF"-Text-Font to use (for example the ARIAL-TTF)
**After pressing {{KEY| Return}} one last time, the Draft-Shapestring object is created in the tree view


==Create 3D text== <!--T:5-->
==Create the basic shape== <!--T:3-->
*Switch to part workbench
*Make sure the Draft Shapestring object view is selected in the tree view
*Use Part Extrude-Tool [[Image:Part_Extrude.png|32px]] with the parameters:
**extude Z=1 mm
**make sure to tick "create solid"
*Make sure object "Extrude" is selected in the tree view and press <Space> to toggle its visibility
[[Image:TutorialDraftShapeString_DraftShapestring.jpg|300px]]


<!--T:17-->
==Insert sketch for positioning== <!--T:6-->
2. Insert a primitive cube by clicking on {{Button|[[Image:Part_Box.svg|16px]] [[Part_Box|Box]]}}.
*Switch to sketcher workbench
:2.1. Select {{incode|Cube}} in the [[tree view|tree view]].
*Make sure object "chamfer" is selected in the tree view and press <Space> to toggle its visibility
:2.2. Change the dimensions in the {{MenuCommand|Data}} tab of the [[property editor|property editor]].
*Choose sloped face created by chamfer operation
:2.3. Change {{MenuCommand|Width}} to {{incode|31 mm}}.
*Click on [[Image: Sketcher_NewSketch.png|32px]] to insert new sketch
*Draw a line (may be horizintal or vertical, length is not of importance ...)
*Constrain one of the endpoints to be +2,5 mm vertical distance and +2 mm horizontal distance away from the origin
*Close the sketch
[[Image:TutorialDraftShapeString_Sketch.jpg|600px]]


<!--T:18-->
==Positioning 3D text in 3D space== <!--T:7-->
3. Create a chamfer.
*Make sure object "Extrude" is selected in the tree view and press <Space> to toggle visibility
:3.1. Select the upper edge ({{incode|Edge6}}) on the front face of the {{incode|Cube}} in the [[3D view|3D view]].
*Make sure, object "Extrude" is selected in the tree view
:3.2. Press {{Button|[[Image:Part_Chamfer.svg|16px]] [[Part_Chamfer|Chamfer]]}}.
*Apply incremental placement, axis of rotation Z=90°
:3.3. In the {{MenuCommand|Chamfer edges}} [[task panel|task panel]] go to {{MenuCommand|Selection}}, choose {{MenuCommand|Select edges}}. As {{MenuCommand|Fillet type}} choose {{incode|Constant length}}, then set {{MenuCommand|Length}} to {{incode|5 mm}}.
*Apply incremental placement, axis of rotation Y=45°
:3.4. Press {{Button|OK}}. This will create a {{incode|Chamfer}} object.
*Switch to draft workbench
:3.5. In the [[tree view|tree view]], select {{incode|Chamfer}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.
*Switch to wireframe mode

*Make sure, only "snap to endpoint" is activated
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*Select "extrude"-object
[[File:01_T04_Part_Cube_base_long.png]]
*Click on [[Image: Draft_Move.png|32px]]
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*In 3D view click on the most upper left corner point of "extrude"-object (1) and then click on the constrained point in the sketch (2)
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[[Image:TutorialDraftShapeString_Position.jpg|600px]]
{{Caption|Base object created from a cube and a chamfer operation.}}

==Insert the ShapeString== <!--T:4-->

<!--T:20-->
4. Switch to the [[Draft Workbench|Draft Workbench]].
:4.1. Make sure nothing is selected in the [[tree view|tree view]].
:4.2. Establish the working plane to XY (Top) by clicking on {{Button|[[File:Draft_SelectPlane.svg|16px]] [[Draft_SelectPlane|SelectPlane]]}} and pressing {{Button|[[File:View-top.svg|16px]] [[Std_ViewTop|Top (XY)]]}}.

<!--T:21-->
5. Insert the text "FreeCAD".
:5.1. Press on {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|ShapeString]]}}.
:5.2. Change {{MenuCommand|X}} to {{incode|0 mm}}.
:5.3. Change {{MenuCommand|Y}} to {{incode|0 mm}}.
:5.4. Change {{MenuCommand|Z}} to {{incode|0 mm}}.
:5.5. Or press {{Button|Reset point}}.
:5.6. Change {{MenuCommand|String}} to {{incode|FreeCAD}}; change {{MenuCommand|Height}} to {{incode|5 mm}}; change {{MenuCommand|Tracking}} to {{incode|0 mm}}.
:5.7. Make sure {{MenuCommand|Font file}} points to a valid font, for example, {{incode|/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf}}. Press the ellipsis {{Button|...}} to open the operating system's dialog to find a font.
:5.8. Press {{Button|OK}}. This will create a {{incode|ShapeString}} object.
:5.9. Recompute the document by pressing {{Button|[[File:Std_Refresh.svg|16px]] [[Std_Refresh|Refresh]]}}.
:5.10. In the [[tree view|tree view]], select {{incode|ShapeString}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.
:5.11. In the [[tree view|tree view]], select {{incode|Chamfer}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Visibility}} to {{incode|false}}, or press {{KEY|Space}} in the keyboard. This will hide the object, so you can see the {{incode|ShapeString}} better.
:5.12. To see the ShapeString from above change the view by pressing {{Button|[[File:View-top.svg|16px]] [[Std_ViewTop|Top (XY)]]}}, or {{KEY|2}} in the keyboard.
:5.13. To restore the view to isometric, press {{Button|[[File:Std_ViewIsometric.svg|16px]] [[Std_ViewIsometric|View isometric]]}}, or {{KEY|0}} in the keyboard.

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[[File:02_T04_Part_ShapeString.png]]
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{{Caption|Text created as a ShapeString, that is, as a collection of edges in a plane.}}

==Create the solid 3D text== <!--T:5-->

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6. Switch back to the [[Part Workbench|Part Workbench]].
:6.1. In the [[tree view|tree view]], select {{incode|ShapeString}}, then press {{Button|[[File:Part_Extrude.svg|16px]] [[Part_Extrude|Extrude]]}}.
:6.2. In the {{MenuCommand|Extrude}} [[task panel|task panel]] go to {{MenuCommand|Direction}}, choose {{MenuCommand|Along normal}}; in {{MenuCommand|Length}}, set {{MenuCommand|Along}} to {{incode|1 mm}}; also tick the {{MenuCommand|Create solid}} option.
:6.3. Press {{Button|OK}}. This will create an {{incode|Extrude}} object.
:6.4. In the [[tree view|tree view]], select {{incode|Extrude}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.

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[[File:03_T04_Part_ShapeString_Extrude.png]]
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{{Caption|Text created as a ShapeString, and turned into a solid by extrusion.}}

==Insert auxiliary sketch for positioning== <!--T:6-->

<!--T:25-->
Now we will draw a simple sketch that will be used as auxiliary geometry to position the ShapeString extrusion.

<!--T:26-->
7. In the [[tree view|tree view]], select {{incode|Extrude}}, and press {{KEY|Space}} in the keyboard to make it invisible.

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8. Switch to the [[Sketcher Workbench|Sketcher Workbench]].

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9. In the [[tree view|tree view]], select {{incode|Chamfer}}, and press {{KEY|Space}} in the keyboard to make it visible.
:9.1. Choose the sloped face created by the chamfer operation ({{incode|Face3}}).
:9.2. Click on {{Button|[[File:Sketcher_NewSketch.svg|16px]] [[Sketcher_NewSketch|NewSketch]]}}. In the {{MenuCommand|Sketch attachment}} dialog, select {{incode|FlatFace}}, and press {{Button|OK}}.
:9.3. The view should adjust automatically so that the camera is parallel to the selected face.
:9.4. Draw a horizontal line in a general position on top of the face. The length is not important; we are just interested in its position.
:9.5. Constrain the left endpoint to be {{incode|2.5 mm}} away from the local X axis and from the local Y axis, using {{Button|[[File:Sketcher_ConstrainDistanceX.svg|16px]] [[Sketcher_ConstrainDistanceX|ConstrainDistanceX]]}} and {{Button|[[File:Sketcher_ConstrainDistanceY.svg|16px]] [[Sketcher_ConstrainDistanceY|ConstrainDistanceY]]}}.
:9.6. Since the sketch is just an auxiliary object, we don't need to have it fully constrained. You can do this if you wish by assigning a fixed distance, say, {{incode|20 mm}}, again with {{Button|[[File:Sketcher_ConstrainDistanceX.svg|16px]] [[Sketcher_ConstrainDistanceX|ConstrainDistanceX]]}}.
:9.7. Close the sketch.

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[[File:04_T04_Part_ShapeString_support_sketch.png|500px]]
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{{Caption|Line being created with the sketcher, with constraints.}}

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[[File:05_T04_Part_ShapeString_support_sketch_3D.png|500px]]
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{{Caption|Sketch line created on top of the solid face, to be used as reference guide for positioning the extruded text.}}

==Positioning the solid text in 3D space== <!--T:7-->

<!--T:31-->
10. In the [[tree view|tree view]], select {{incode|Extrude}}, and press {{KEY|Space}} in the keyboard to make it visible.

<!--T:32-->
11. In the [[tree view|tree view]], select {{incode|Extrude}}, in the {{MenuCommand|Data}} tab of the [[property editor|property editor]], click on the {{MenuCommand|Placement}} value so the ellipsis button {{Button|...}} appears on the right.
:11.1. Tick the option {{MenuCommand|Apply incremental changes}}.
:11.2. Change the {{MenuCommand|Rotation}} to {{incode|Rotation axis with angle}}; {{MenuCommand|Axis}} to {{incode|Z}}, and {{MenuCommand|Angle}} to {{incode|90 deg}}, then click on {{Button|Apply}}. This will apply a rotation around the Z-axis, and will reset the {{MenuCommand|Angle}} field to zero.
:11.3. Change the {{MenuCommand|Rotation}} to {{incode|Rotation axis with angle}}; {{MenuCommand|Axis}} to {{incode|Y}}, and {{MenuCommand|Angle}} to {{incode|45 deg}}, then click on {{Button|Apply}}. This will apply a rotation around the Y-axis, and will reset the {{MenuCommand|Angle}} field to zero.
:11.4. Click on {{Button|OK}} to close the dialog.

<!--T:33-->
12. Switch again to the [[Draft Workbench|Draft Workbench]].
:12.1. Switch to "Wireframe" draw style with {{MenuCommand|View → [[Std_DrawStyle|Draw style]] → [[File:DrawStyleWireFrame.svg|16px]] Wireframe}}, or press the {{Button|[[File:DrawStyleWireFrame.svg|16px]] [[Std_DrawStyle|Wireframe]]}} button in the view toolbar. This will allow you to see the objects behind other objects.
:12.2. Make sure the [[Draft_Snap|Draft Snap]] "Snap to endpoint" method is active. This can be done from the menu {{MenuCommand|Draft → Snapping → [[File:Draft_ToggleSnap.svg|16px]] [[Draft_ToggleSnap|Toggle On/Off]]}}, and then {{MenuCommand| → [[File:Snap_Endpoint.svg|16px]] [[Draft Endpoint|Endpoint]]}}, or by pressing the {{Button|[[File:Draft_ToggleSnap.svg|16px]] [[Draft_ToggleSnap|ToggleSnap]]}} and {{Button|[[File:Snap_Endpoint.svg|16px]] [[Draft Endpoint|Snap endpoint]]}} buttons in the Snap toolbar.

<!--T:34-->
13. In the [[tree view|tree view]], select {{incode|Extrude}}.
:13.1. Click on {{Button|[[File:Draft_Move.svg|16px]] [[Draft Move|Move]]}}.
:13.2. In the [[3D view|3D view]] click on the upper left corner point of the {{incode|Extrude}} object (1), and then click on the leftmost point in the line drawn with the sketcher (2).
:13.3. If {{Button|[[File:Snap_Endpoint.svg|16px]] [[Draft Endpoint|Snap endpoint]]}} is active, as soon as you move the pointer close to a vertex, you should see that it attaches to it exactly.
:{{Emphasis|Note:}} if you have problems snapping to vertices, make sure only the {{Button|[[File:Snap_Endpoint.svg|16px]] [[Draft Endpoint|Snap endpoint]]}} method is enabled. Having multiple snapping methods active at the same time may make it difficult to select the right feature.
:13.4. The extruded text should now be inside the body of the {{incode|Fillet}} object.

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[[File:06_T04_Part_ShapeString_move.svg]]
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{{Caption|The extruded ShapeString should be moved to the position of the sketched line that lies on the face of the base body.}}

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[[File:07_T04_Part_ShapesString_Extrude_in_place.png]]
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{{Caption|Extruded ShapeString positioned in the {{incode|Fillet}}.}}


==Creating engraved text== <!--T:8-->
==Creating engraved text== <!--T:8-->

*Switch to part workbench
<!--T:37-->
*Switch to "As is"-view mode
14. Switch back to the [[Part Workbench|Part Workbench]].
*Select the 3D text ("extrude") and then the base object ("chamfer") in the tree view
:14.1. Switch to "As is" draw style with {{MenuCommand|View → [[Std_DrawStyle|Draw style]] → [[File:DrawStyleAsIs.svg|16px]] As is}}, or press the {{Button|[[File:DrawStyleAsIs.svg|16px]] [[Std_DrawStyle|As is]]}} button in the view toolbar. This will show all objects with the normal shading and color.
*Apply a boolean cut by clicking on [[Image:Part_Cut.png|32px]]
:14.2. In the [[tree view|tree view]], select {{incode|Sketch}}, and press {{KEY|Space}} in the keyboard to make it invisible.
*Make sure object "Sketch" is selected in the tree view

*Press <Space> to toggle visibilty
<!--T:38-->
*Click on [[Image:View-axometric.png|32px]] to change to axometric view
15. In the [[tree view|tree view]] select {{incode|Chamfer}} first, and then {{incode|Extrude}}.
*Click on [[Image:View-zoom-all.png|32px]] to zoom to fit all
:15.1. Then press {{Button|[[File:Part_Cut.svg|16px]] [[Part_Cut|Cut]]}}. This will create a {{incode|Cut}} object. This is the final object.
*Finished
:{{Emphasis|Note:}} the order in which you select the objects is important for the cut operation. The base object is selected first, and the subtracting object comes at the end.
[[Image:TutorialDraftShapeString_Complete.jpg|300px]]
:15.2. In the [[tree view|tree view]], select {{incode|Cut}}, in the {{MenuCommand|View}} tab change the value of {{MenuCommand|Line Width}} to {{incode|2.0}}.

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[[File:08_T04_Part_ShapesString_Extrude_final_cut.png]]
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{{Caption|Final model of a filleted cube, with carved text created from a ShapeString, Extrude, and boolean Cut operations.}}

== Engraving 3D text with the PartDesign Workbench == <!--T:40-->

<!--T:41-->
A similar process as described above can be done with the [[PartDesign_Workbench|PartDesign Workbench]].

<!--T:42-->
# Create the {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|Draft ShapeString]]}} first.
# Create a {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}, make it active, and add a base solid by adding primitives, or using a Sketch and extruding it with {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}}.
# Move the {{incode|ShapeString}} object into the active body.
# Attach the {{incode|ShapeString}} object to one of the faces of the solid, or to a {{Button|[[File:PartDesign_Plane.svg|16px]] [[PartDesign Plane|PartDesign Plane]]}}, using {{Button|[[File:Part_Attachment.svg|16px]] [[Part_Attachment|Part Attachment]]}}.
# Now create a {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} or a {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket|PartDesign Pocket]]}} from the {{incode|ShapeString}}, in order to produce an additive or a subtractive [[PartDesign_Feature|feature]] of the base body, respectively.

<!--T:43-->
See the forum thread, [https://forum.freecadweb.org/viewtopic.php?f=3&t=36623 How to use ShapeStrings in PartDesign].


==Notes== <!--T:9-->
==Notes== <!--T:9-->
*for creating curved text you can use the macro [[Macro_Circular Text|Circular Text]]
*for importing text from inkscape look at the [[Import_text_and_geometry_from_Inkscape|Importing text from inkscape tutorial]]
*Extrusion of the Shapestring-Text can also be done with the PartDesign-Pad-Tool
*Remember that the DraftShapestring-Object cannot be attached to a face (so no pocket-command possible)


<!--T:44-->
* To create curved text you can use the macro [[File:FCCircularTextButtom.png|32px]] [[Macro_Circular_Text|Circular Text]].
* To import text from an SVG file look at the [[Import_text_and_geometry_from_Inkscape|Import text and geometry from Inkscape]] tutorial.

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Revision as of 21:03, 18 February 2020

Tutorial
Topic
Product design
Level
Beginner
Time to complete
30 minutes
Authors
r-frank and vocx
FreeCAD version
0.17 and above
Example files
Draft_Shapestring_Text
See also
None

Introduction

This tutorial was originally written by Roland Frank (†2017, r-frank), and it was rewritten and re-illustrated by vocx.

This tutorial describes a method to create 3D text and use it with solid objects. We will discuss how to

To use ShapeStrings inside the PartDesign Workbench go to the end of this tutorial.

Final model of the engraved text.

The Sketcher Workbench is used briefly to draw an auxiliary line. More information about the tools of this workbench can be found in

Setup

1. Open FreeCAD, create a new empty document with File → New, and switch to the Part Workbench.

1.1. Press the View isometric button, or press 0 in the numerical pad of your keyboard, to change the view to isometric to visualize the 3D solids better.
1.2. Press the View fit all button whenever you add objects in order to pan and zoom the 3D view so that all elements are seen in the view.
1.3. Hold Ctrl while you click to select multiple items. If you selected something wrong or want to de-select everything, just click on empty space in the 3D view.

Create the basic shape

2. Insert a primitive cube by clicking on Box.

2.1. Select Cube in the tree view.
2.2. Change the dimensions in the Data tab of the property editor.
2.3. Change Width to 31 mm.

3. Create a chamfer.

3.1. Select the upper edge (Edge6) on the front face of the Cube in the 3D view.
3.2. Press Chamfer.
3.3. In the Chamfer edges task panel go to Selection, choose Select edges. As Fillet type choose Constant length, then set Length to 5 mm.
3.4. Press OK. This will create a Chamfer object.
3.5. In the tree view, select Chamfer, in the View tab change the value of Line Width to 2.0.

Base object created from a cube and a chamfer operation.

Insert the ShapeString

4. Switch to the Draft Workbench.

4.1. Make sure nothing is selected in the tree view.
4.2. Establish the working plane to XY (Top) by clicking on SelectPlane and pressing Top (XY).

5. Insert the text "FreeCAD".

5.1. Press on ShapeString.
5.2. Change X to 0 mm.
5.3. Change Y to 0 mm.
5.4. Change Z to 0 mm.
5.5. Or press Reset point.
5.6. Change String to FreeCAD; change Height to 5 mm; change Tracking to 0 mm.
5.7. Make sure Font file points to a valid font, for example, /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf. Press the ellipsis ... to open the operating system's dialog to find a font.
5.8. Press OK. This will create a ShapeString object.
5.9. Recompute the document by pressing Refresh.
5.10. In the tree view, select ShapeString, in the View tab change the value of Line Width to 2.0.
5.11. In the tree view, select Chamfer, in the View tab change the value of Visibility to false, or press Space in the keyboard. This will hide the object, so you can see the ShapeString better.
5.12. To see the ShapeString from above change the view by pressing Top (XY), or 2 in the keyboard.
5.13. To restore the view to isometric, press View isometric, or 0 in the keyboard.

Text created as a ShapeString, that is, as a collection of edges in a plane.

Create the solid 3D text

6. Switch back to the Part Workbench.

6.1. In the tree view, select ShapeString, then press Extrude.
6.2. In the Extrude task panel go to Direction, choose Along normal; in Length, set Along to 1 mm; also tick the Create solid option.
6.3. Press OK. This will create an Extrude object.
6.4. In the tree view, select Extrude, in the View tab change the value of Line Width to 2.0.

Text created as a ShapeString, and turned into a solid by extrusion.

Insert auxiliary sketch for positioning

Now we will draw a simple sketch that will be used as auxiliary geometry to position the ShapeString extrusion.

7. In the tree view, select Extrude, and press Space in the keyboard to make it invisible.

8. Switch to the Sketcher Workbench.

9. In the tree view, select Chamfer, and press Space in the keyboard to make it visible.

9.1. Choose the sloped face created by the chamfer operation (Face3).
9.2. Click on NewSketch. In the Sketch attachment dialog, select FlatFace, and press OK.
9.3. The view should adjust automatically so that the camera is parallel to the selected face.
9.4. Draw a horizontal line in a general position on top of the face. The length is not important; we are just interested in its position.
9.5. Constrain the left endpoint to be 2.5 mm away from the local X axis and from the local Y axis, using ConstrainDistanceX and ConstrainDistanceY.
9.6. Since the sketch is just an auxiliary object, we don't need to have it fully constrained. You can do this if you wish by assigning a fixed distance, say, 20 mm, again with ConstrainDistanceX.
9.7. Close the sketch.

Line being created with the sketcher, with constraints.

Sketch line created on top of the solid face, to be used as reference guide for positioning the extruded text.

Positioning the solid text in 3D space

10. In the tree view, select Extrude, and press Space in the keyboard to make it visible.

11. In the tree view, select Extrude, in the Data tab of the property editor, click on the Placement value so the ellipsis button ... appears on the right.

11.1. Tick the option Apply incremental changes.
11.2. Change the Rotation to Rotation axis with angle; Axis to Z, and Angle to 90 deg, then click on Apply. This will apply a rotation around the Z-axis, and will reset the Angle field to zero.
11.3. Change the Rotation to Rotation axis with angle; Axis to Y, and Angle to 45 deg, then click on Apply. This will apply a rotation around the Y-axis, and will reset the Angle field to zero.
11.4. Click on OK to close the dialog.

12. Switch again to the Draft Workbench.

12.1. Switch to "Wireframe" draw style with View → Draw style Wireframe, or press the Wireframe button in the view toolbar. This will allow you to see the objects behind other objects.
12.2. Make sure the Draft Snap "Snap to endpoint" method is active. This can be done from the menu Draft → Snapping → File:Draft ToggleSnap.svg Toggle On/Off, and then File:Snap Endpoint.svg Endpoint, or by pressing the File:Draft ToggleSnap.svg ToggleSnap and File:Snap Endpoint.svg Snap endpoint buttons in the Snap toolbar.

13. In the tree view, select Extrude.

13.1. Click on Move.
13.2. In the 3D view click on the upper left corner point of the Extrude object (1), and then click on the leftmost point in the line drawn with the sketcher (2).
13.3. If File:Snap Endpoint.svg Snap endpoint is active, as soon as you move the pointer close to a vertex, you should see that it attaches to it exactly.
Note: if you have problems snapping to vertices, make sure only the File:Snap Endpoint.svg Snap endpoint method is enabled. Having multiple snapping methods active at the same time may make it difficult to select the right feature.
13.4. The extruded text should now be inside the body of the Fillet object.

The extruded ShapeString should be moved to the position of the sketched line that lies on the face of the base body.

Extruded ShapeString positioned in the Fillet.

Creating engraved text

14. Switch back to the Part Workbench.

14.1. Switch to "As is" draw style with View → Draw style As is, or press the As is button in the view toolbar. This will show all objects with the normal shading and color.
14.2. In the tree view, select Sketch, and press Space in the keyboard to make it invisible.

15. In the tree view select Chamfer first, and then Extrude.

15.1. Then press Cut. This will create a Cut object. This is the final object.
Note: the order in which you select the objects is important for the cut operation. The base object is selected first, and the subtracting object comes at the end.
15.2. In the tree view, select Cut, in the View tab change the value of Line Width to 2.0.

Final model of a filleted cube, with carved text created from a ShapeString, Extrude, and boolean Cut operations.

Engraving 3D text with the PartDesign Workbench

A similar process as described above can be done with the PartDesign Workbench.

  1. Create the Draft ShapeString first.
  2. Create a PartDesign Body, make it active, and add a base solid by adding primitives, or using a Sketch and extruding it with PartDesign Pad.
  3. Move the ShapeString object into the active body.
  4. Attach the ShapeString object to one of the faces of the solid, or to a PartDesign Plane, using Part Attachment.
  5. Now create a PartDesign Pad or a PartDesign Pocket from the ShapeString, in order to produce an additive or a subtractive feature of the base body, respectively.

See the forum thread, How to use ShapeStrings in PartDesign.

Notes