DiseñoPieza Cajera
DiseñoPieza Cajera |
Ubicación en el Menú |
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DiseñoPieza → Crear una característica substractivo → Cajera |
Entornos de trabajo |
DiseñoPieza |
Atajo de teclado por defecto |
Ninguno |
Introducido en versión |
- |
Ver también |
DiseñoPieza Pastilla |
Description
Descripción
La herramienta Cajera recorta un sólido extruyendo un boceto (o una cara del sólido) en una trayectoria recta y restándolo del sólido.
El perfil del boceto (A) fue mapeado a la cara superior del sólido de la base (B); resultado después de cajear a través de la derecha.
Usage
Uso
- Seleccione el croquis que se va a cajear.
- El croquis debe estar mapeado a la cara plana de un sólido existente o a una característica de Diseño Pieza, o aparecerá un mensaje de error. version 0.16 y abajo
- Pulse el Cajera .
- Establezca los parámetros del Cajera (véase la siguiente sección).
- Haga clic en Aceptar.
When selecting a single sketch, it can have multiple enclosed profiles inside a larger one, for example a rectangle with two circles inside it. But the profiles may not intersect each other. introduced in version 0.20
Opciones
When creating a pocket, the the Pocket parameters dialog will be shown. It offers the following settings:
Type
Type offers five different ways of specifying the length to which the pocket will be extruded:
Dimension
Al crear una cajera, el cuadro de diálogo Parámetros de la cajera ofrece cinco formas diferentes de especificar la longitud (profundidad) a la que se extruirá la cajera:
Dimensión
Introduzca un valor numérico para la profundidad de la cajera. La dirección por defecto de la extrusión es hacia el interior del soporte. Las extrusiones se producen normal respecto al plano de croquis que las define. No son posibles las cotas negativas. Utilice la opción Invertida en su lugar.
Al principio
La cajera se extruirá hasta la primera cara del soporte en la dirección de extrusión. En otras palabras, cortará a través de todo el material hasta llegar a un espacio vacío.
Por todo
La cajera cortará todo el material en la dirección de extrusión. Con la opción Simétrico al plano la cajera cortará todo el material en ambas direcciones.
Nota: Por razones técnicas, por todo es en realidad una cajera de 10 metros de profundidad. Si necesitas cajeras más profundos, utiliza Dimensión.
Through all
The pocket will extrude through all objects in the extrusion direction. With the option Symmetric to plane the pad will cut through all material in both directions.
Note: For technical reasons, Through All is actually a 10 meter deep pocket. If you need deeper pockets, use the type Dimension.
To first
The pocket will extrude up to the first face of the support in the extrusion direction. In other words, it will cut through all material until it reaches an empty space.
Up to face
Hasta la cara
La cajera se extruirá hasta una cara del soporte que se puede elegir haciendo clic sobre ella.
Dos dimensiones
Permite introducir una segunda longitud en la que la cajera debe extenderse en sentido contrario (hacia el interior del soporte). De nuevo se puede cambiar marcando la opción Invertida. version 0.17 y superiores
Two dimensions
This allows to enter a second length in which the pocket should extend in the opposite direction (into the support). The directions can be switched by ticking the Reversed option.
Length
Defines the length of the pocket. Multiple units can be used independently of the user's units preferences (m, cm, mm, nm, ft or ', in or "). This option is only available when Type is either Dimension or Two dimensions.
Offset to face
Offset from face at which the pocket will end. This option is only available when Type is either Through all, To first or Up to face.
Direction
Direction/edge
You can select the direction of the extrusion:
- Face/Sketch normal The sketch or face is extruded along its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used. introduced in version 0.20
- Select reference... The sketch is extruded along an edge of the 3D model. When this is method selected, you can click on any edge in the 3D model and it becomes the direction vector for the extrusion.
- Custom direction The sketch is extruded along a direction that can be specified via vector values.
Show direction
If checked, the pocket direction will be shown. In case the pocket uses a Custom direction, it can be changed.
Length along sketch normal
If checked, the pocket length is measured along the sketch normal, otherwise along the custom direction.
Symmetric to plane
Tick the checkbox to extrude half of the given length to either side of the sketch or plane.
Reversed
Reverses the direction of the pocket.
Taper angle
Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. This option is only available if Type is either Dimension or Two dimensions. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts.
Limitations:
- Sketches containing B-Splines often cannot be properly tapered. This is a limitation of the OpenCASCADE kernel that FreeCAD uses.
- For larger angles tapering will fail if the end face of the pocket would have fewer edges than the start face/sketch.
2nd length
Defines the length of the pocket in the opposite extrusion direction. Multiple units can be used independently of the user's units preferences (m, cm, mm, nm, ft or ', in or "). This option is only available if Type is Two dimensions.
2nd taper angle
Tapers the pocket in the opposite extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. This option is only available if Type is Two dimensions. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts.
Properties
- DatosType: Type of ways how the pocket will be extruded, see Options.
- DatosLength: Defines the length of the pocket, see Options.
- DatosLength2: Second pocket length in case the DatosType is TwoLengths, see Options.
- DatosUse Custom Vector: introduced in version 0.20 If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see Options.
- DatosDirection: introduced in version 0.20 Vector of the pocket direction if DatosUse Custom Vector is used.
- DatosAlong Sketch Normal: introduced in version 0.20 If true, the pocket length is measured along the sketch normal. Otherwise and if DatosUse Custom Vector is used, it is measured along the custom direction.
- DatosUp To Face: A face the pocket will extrude up to, see Options.
- DatosRefine: True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in Preferences → Part design → General → Model settings). It can be manually changed afterwards. This property will be saved with the FreeCAD document.
Limitations
Limitaciones
- Utiliza el tipo Dimensión o Por todo si es posible porque los otros tipos a veces dan problemas cuando se crea un patrón con ellos
- En otros casos, la operación de cajera tiene las mismas limitaciones que la operación de pastilla.
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Edit sketch, Map sketch to face
- Modeling tools
- Datum tools: Create a datum point, Create a datum line, Create a datum plane, Create a local coordinate system, Create a shape binder, Create a sub-object(s) shape binder, Create a clone
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Boolean: Boolean operation
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Set colors
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Start, Surface, TechDraw, Test Framework, Web
- Hubs: User hub, Power users hub, Developer hub